Browse Board Game Remixes & Creative Combinations

Illuminati
Pandemic

Shadow Networks: Power & Corruption

What Is This Game? Build corrupt political networks where your public legitimacy conceals hidden criminal enterprises. Use worker placement pressure to compete for limited resources while gradually discovering who shares your objectives through secret alliance meetings. Victory comes from controlling political power through both direct asset placement AND blackmail leverage on opponents' assets. The Core Innovation Three Interlocking Systems: Dual-Layer Networks - Every asset you control exists on two levels: Public Layer: Visible politicians, celebrities, activists everyone sees Hidden Layer: Criminal enterprises, blackmail, shadow operations only you know Progressive Alliance Discovery - NOT free-for-all betrayal: Turn 3: Level 1 Meeting - Street-level criminals meet, discover compatible interests Turn 6: Level 2 Meeting - Professional operators coordinate deeper strategy Turn 9: Level 3 Meeting - Institutional players reveal major objectives Turn 12: Shadow Meeting - Ultimate power brokers negotiate final alliances You only reveal assets from each meeting's level - gradual trust building! Agricola-Style Action Pressure - Limited operatives compete for essential actions: Only ONE player can recruit premium assets each turn Only ONE player can safely launder money each turn Only ONE player can gather intelligence each turn Block opponents from actions they desperately need The Educational Hook: After playing, you'll recognize real-world manipulation patterns - how corrupt networks actually form through shared interests, not random betrayal. What You Need Required: Illuminati (use all group influence cards as "asset deck" - sort by power level) Agricola (just the worker pieces - become "operatives") Pandemic (use event cards as "crisis opportunities" for false flag operations) Additional Components Needed: Money tokens (use poker chips: white = 1MB, red = 5MB, blue = 10MB) Heat markers (use Pandemic's disease cubes - one color per player) Paper for secret note-passing during meetings Central action board (printable - will provide template) Players: 3-6 (best with 4-5) Time: 90-120 minutes Complexity: Hard

Hard
bigboss
Pandemic
One Night Ultimate Werewolf

Pandemic: Rogue Scientist

A Remix of Pandemic + One Night Ultimate Werewolf DESCRIPTION What Is This Game? Fight global diseases as a CDC team where everyone's role is public but loyalty is hidden. One player is a Rogue Scientist - paid to spread the plague while pretending to help. Catch them by watching how they use (or misuse) their powerful abilities. The Core Innovation Every player gets TWO cards: Pandemic Character Card (Face-Up) - Everyone sees this Medic, Scientist, Dispatcher, Operations Expert, etc. These are your abilities from Pandemic ONUW Loyalty Card (Face-Down, Secret) - Only you see this Werewolf = Rogue Scientist (saboteur with secret powers) Villager = Enhanced Operative (loyal with upgrade powers) Seer = Intelligence Analyst (loyal with investigation powers) Mason = Coordinated Partner (loyal, knows one ally) Other ONUW roles can be added for advanced play The Deduction Challenge: Everyone knows what you CAN do (your Pandemic role), but must figure out if you're TRYING to help or sabotage by watching HOW you play! What You Need Required: Pandemic or Pandemic Legacy (game board, components, character cards) One Night Ultimate Werewolf (just the role cards) Paper for secret notes OR the free ONUW app Players: 4-6 players (best with 5) Time: 60-75 minutes Complexity: Moderate-High

Hard
bigboss