Browse Board Game Remixes & Creative Combinations

Azul
CATAN

CATAN ARTISAN (Mixed with Azul)

Number-Based Engine Building Meets Island Conquest 🎲 Status: CONCEPT - NEEDS TESTING Players: 2-4 Time: 60-90 minutes Complexity: Medium-Heavy (3.5/5) THE CORE STRATEGIC TENSION Two paths to victory: Aggressive Builder: Draft whatever you need NOW, build settlements fast, race to 10 VP Patient Engineer: Complete number rows to activate permanent production, dominate late game Hybrid Master: Balance immediate building with engine construction The twist: Factory availability forces adaptation every round. You can't always execute your plan!

Medium
bigboss
The Settlers of Catan

CATAN STRATEGIES (Rules Revision)

Solving the Dice Luck Problem 🎲 Status: CONCEPT - NEEDS TESTING Players: 3-4 Time: 75-90 minutes Complexity: Medium (2.5/5) THE PROBLEM THIS FIXES Players overwhelmingly hate when dice luck decides games. The #1 complaint: "I could plan the best layout covering all resource yields and still not build a single hamlet because my numbers never rolled." What Changes: Replace ALL dice rolling with a strategic card-based production system that rewards planning over luck.

Medium
bigboss
Zombies!!!

Zombies!!! (2001) zombie more intense realistic rules

I use to play this game back then, the tiles are cool. but the gameplay was way off. In all zombie books and movies, absolutely no one goes on a hunt to collect zombie scalps. It's against the convention. Usually people try to survive and get out of trouble. It removes the scariness of zombies when you have to look for, and kill 25 to win the game. Here is the original general rules: -Escape by helicopter: Be the first player to reach the helipad's center square and kill any zombies on it. -Kill 25 zombies: Be the first player to collect 25 zombies. You collect a zombie figure whenever you defeat one in combat. (there are some other scenarios)

Easy
ratata catan